shaders

 with

snapchat's' lens studio

Audio input and shaders

Along with creating advanced shaders for 3D models such as lava, water and ice.  I also work on creating overlay shaders such as this audio to distortion shader.

Neon Shadow

I worked on neon shadow to use the edge detection material and depth materials to create a more advanced "neon shadow" or edge.  I also customized it with a color bar that ties directly into the material

Find it here

Ice and Fire Tree

I used my expertise in flow maps to create one that mimicked flowing ice and lava which I then displayed on an ML tree segmentation.  This was an experimental lens with Fritz AI as I worked to create an example/tutorial project for them

Find it here

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